Field Trips

Put your students in the driver’s seat at America’s Car Museum!

ACM’s school programs give your students the keys to learning.  We provide a vehicle to connect their growing knowledge to their daily lives.  Our diverse collection of vehicles and thematic exhibits are full of STEM concepts to ignite critical thinking skills.  Choose your road to discovery through inquiry-based tours, hands-on workshops, or self-guided exploration.  Enjoy a fun pit stop to the Family Zone, where groups of all ages can play with engaging activities.  Capture the experience with a complimentary group photo of your students in a 1923 Buick Touring car.

Reservations

Please schedule your visit at least two weeks in advance. A minimum of two hours is recommended to fully enjoy the Museum’s galleries and interactive opportunities. Please review the Field Trip Guide in advance to ensure that all chaperones and students are well prepared for your visit.

If you are interested in previewing the Museum before your school’s field trip, please email for an Educator Admission Coupon.

Contact: Education Department – education@americascarmuseum.org | 253.683.3978

Cost

$5/student (minimum of 10)

One chaperone per 10 students will be admitted for free to assist with supervision. Additional chaperones (who exceed 1:10 ratio) will be charged $5 each.

Scholarships

To ensure all students have access to meaningful learning experiences, scholarships may be available for discounts on student admission and workshop fees as well as reimbursements for transportation expenses. Applications are accepted on a rolling basis when scholarship funds are available.

School Program Options

Self-Guided Visit

Explore the Museum at your own pace. Age-appropriate activity guides can be provided upon request.

Stylish Speed Guided Tour

Analyze the evolving design of a vehicle’s exterior body. Learn what makes a car aerodynamic and how automotive style is reflective of its time period.

Powerful Propulsion Guided Tour

Discover how automotive technology has advanced over time to make cars faster, safer, and more fuel efficient. Compare energy sources and hypothesize which fuels may be best to power vehicles in the future.

Customized Tour

Work with us to create a program that meets your classroom’s learning objectives and students’ interests. Playtime with preschoolers and specialized talks for automotive technology students are examples of the possibilities. Contact our education department for more details.

For corresponding K-12 curriculum guides:
Contact: Education Department – education@americascarmuseum.org  |  253.683.3978

 

Upgrade Options

Hands- on Workshops

Additional $3 per student

Combine engineering and design concepts in an original keepsake to take home. Choose between the following options:

  • Customized Car:  Students will review how car body designs have evolved over time before using their imagination to build a customized car of their own.
  • Balloon-powered Car:  Students will review science concepts related to force and motion before using limited materials to engineer a balloon-powered car.
  • Pinewood Derby Car:  Students will review science concepts related to potential and kinetic energy before assembling and decorating a pinewood derby car that can be tested on the Museum’s full-length track in the Family Zone.
  • Digitally Designed Car:  Students will use iPad applications Trace and/or Sketchbook Express to modify an image of a vehicle in the Museum to reflect their personal style and interests.

Speed Zone Tickets

Education groups that reserve Speed Zone tickets at least two weeks in advance are eligible for the following discounted rates:

  • Pro-class Slot Car Track:  Additional $2 per student
  • CXC Racing Simulator: Additional $6 per student (must be at least 4’3’’ tall)

Souvenir Kits

Pre-order souvenir kits to pick-up in the ACM Store on the day of your visit.

  • Option 1 – Additional $5 per kit:  Water bottle, color-changing pencil, ACM eraser and bookmark
  • Option 2 – Additional $7 per kit:  Drawstring backpack, color-changing pencil, ACM eraser, and bookmark